A long, thin Southern realm of sand and dunes, the people of this realm make their living fishing, creating glass works, and processing Carvos shells for armor. In some areas one can actually see the waters of both the Bal Waterways to the West and the Eastern Ocean.
Celva is the main village of this region. Most commerce takes place in or near it's huts, as well as regional meetings of elders and councils.
Thanks to a unique set of craftsmen who call the village home, this is the only place one can easily find custom Carvos armor.
This strong, light-weight armor is made from the shells of the crablike creatures native to Shala Ves. They live and nest in the tall dune grasses growing along it's shores.
Average size is around three feet from front to back and four feet across, not including their legs. Another three feet can be added to the creature's width for those. Carvos are also considered a fine meal, if one know how to cook them properly.
Very long ago, the ancient tower Elva calls home used to serve as a watch station at the Southern tip of this realm This Elven-Dwarf, old woman is a friend to the Halflings of this realm, and not a person most are foolish enough to anger. She has a penchant for turning those who do into rabbits, and similar creatures.
Many a trespasser or troublesome soul has awoken one day to find themselves not where they remember being, and wondering why they seem so out of time. It eventually becomes clear they've spent anywhere from hours to months as some small creature. Endlessly hopping or scurrying around wearing nothing but fur, feathers, or scales, and sporting tiny claws to dig up their food.
Fortunately for them, Elva only eats fish, and allows no hunting near her tower. She's also been kind enough to put wards around her tower to keep them from wandering off and into harm's way as they endure their punishment.