Points Of Interest (POI)

From: DeannaG18 Jan 2017 08:40
To: ALL22 of 22
Sava's chief industries are the punishment of lawbreakers and the training of guards and soldiers. Most of it's sandy ground is covered by tropical forest and dune grasses, until reaching it's southernmost region. There one finds high cliffs, rocky outcroppings, a line of guard towers running along the cliffs, and a single small beach.

Looking South from this small departure beach, the black form of the Sava Penal Colony can clearly be seen miles off shore. Prisoners bound for the colony leave the mainland realms from this point. Most never return, and for good reasons. There are no guards on the island. If a prisoner is to survive, they must do it themselves.

A half mile farther South of the colony, surrounded by the waters of the Southern Sea, is a small island. This island is home to a sentry tower and station constructed to house the sentries who warn patrol ships of any escapees trying to head out to sea. Sava takes their security very seriously.

 

 
Every mile along Sava's Northern border stands a tall, black, stone watch tower. Each is surrounded by a number of shorter, stone towers and has a clear view of the surrounding area from it's top level. The Sava Guards stationed here keep the evil sentenced to the penal colony from crossing into the other realms. Even if a prisoner did manage to escape the island, which isn't likely, the guards at the towers have standing order to kill any prisoners coming from the South.
 

When convicted and sentenced to life imprisonment, criminals are taken to the colony. If they don't wish to go, they can choose execution instead of life within this horrid and lawless place.

The penal colony is surrounded by a high, magical wall with a single opening. Prisoners are shoved through a fiery portal to enter, which promptly closes behind them. There are no guards. Once within, a prisoner will either survive or die.

 

A half mile farther South of the penal colony, surrounded by the waters of the Southern Sea, is a small island. This island is home to a sentry tower and station constructed to house the sentries. These sentries warn patrol ships of any escapees trying to head out to sea.

Sava takes their security very seriously.